7 days to die xml editing
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We learn how to Create a mod from scratch, Edit a mod we download, and how to install them! Restarting client. -Added a new context menu item to Object Trees. - Changing a mods directory name in the output folder will still modify the name of the Mod when loaded. - Fixed small bugs in xml generation output. -Reworked the object trees, fixes, new functionality and general improvments. Changed "=" to """(Double Quote). This is useful when creating objects that are all similiar and you don't need the attributes. Espaol - Latinoamrica (Spanish - Latin America), biomes.xml - information pertaining to biomes, entityclasses.xml - player/zombie/npc properties, entitygroups.xml - groups used for spawning usually, materials.xml - properties of base material of items/blocks, progressions.xml - skill/character levelling, qualityinfo.xml - determines quality to color, weathersurvival.xml - temperature changes from environment. - Fixed combo boxes from set attribute trees, from the New Object view, did not zoom in and out correctly. -Preview of a file will be placed in the center view when selecting mod files in the search view dropdown, before this functionality only existed with the center view mod file combo box. - The logic for determining when to add a search box is now based on number of children. Please backup your saves before attempting any modification to the game. -Fixed issue when loading Game files and selecting anything other than an xml file the app would crash. - Added shortcuts for every Menu in the app. not "Deutsch" but "German" -->, , , , , , , , , , ,